Axie Infinity Origin: Season Six Updates
🛠️ **__Origins Update: Season 6!__** 🛠️
Origins is in maintenance while we deploy a patch for the beginning of Season 6’s Rare Era!
✨ **What’s New:** ✨
**__Event:__**
• **The Rare Era begins!**
◦ The Era will run from Oct 4 - Oct 18
◦ A total of 13,215 AXS in Leaderboard Rewards
• **7 Day Daily Login Bonus**
◦ Log in everyday to claim all rewards!
• **Bonus Rewards for Collectors**
◦ Owners of Collectible Axies stand to earn bonus rewards
· *Must finish the Rare Era at or above Tiger Rank*
· *Reward tier depends on the highest rarity among your Collectible Axies*
**__Quality of Life:__**
• **Enhanced Onboarding for New Players**
◦ Simplified account registration process
◦ Immediate access to game features
◦ Improved Tutorial Mode
**__Game Features:__**
• **Bing and Xia enter the Battle!**
◦ These are new Starter Axies specially created to complement Buba's Rage gameplay
· *They help players understand the advantages and significance of a cohesive team*
• **Return of the Final Era**
◦ This Era will last 2 weeks and feature a special Top 8 tournament!
· *The Final Era begins after the one-week Mystic Era*
· *Top 8 players on the leaderboard will face off in a tournament to end the season!*
• **Refocused Leaderboard Rewards**
◦ Rewards have been redistributed to the Top 10,000 players from the previous 20,000
· *This is in line with the introduction of other avenues for earning rewards*
• **Participation Rewards in the Arena**
◦ Players will receive a portion of their potential rewards even when defeated in battle
· *Stamina must have been spent to qualify for these rewards*
• **Improved First-Time Rank Up Rewards**
◦ Players will receive more Moon Shards when reaching a Rank for the first time
· *Frontloaded rewards to aid in player progression as they climb the ladder*
• **New Account Level Reward System**
◦ As players accumulate experience and increase their levels in Origins, they will unlock content and earn rewards
**__Game Mechanics & Balance:__**
• **Reduced Turn Duration**
◦ Time per turn has been reduced to 45s from 60s
· *To encourage faster, more decisive gameplay, and reward adaptable players*
• **Reworked Energy Burst Scaling**
◦ Reduced the required number of Energy Fragments for each Energy Burst
· *Improve the pace of the game and allow players to develop their positions more quickly*
• **Bonus Energy Fragment from Leftover Energy**
◦ 1 Bonus Fragment is gained when converting any amount of leftover energy
· *Allow players to strategically manage their resources during low-risk situations*
• **Remove Player 2’s Free Keep**
◦ To provide each player with a unique value proposition for their play order
· *As well as to further improve P1 vs P2 balance*
• **Cleanse/r, and Dispel Rework**
◦ These effects will now remove stacks or turns individually rather than in batches
· *This provides more guaranteed value by avoiding over-cleansing or over-dispeling*
**__Card/Charm/Rune Adjustment:__**
• **Refer to the Changelog for complete details**
Full announcement 👇
📜 | <https://blog.axieinfinity.com/p/s6>
Source:
Axie infinity official discord